ENT.Type = "anim"
ENT.Base = "base_structure"

ENT.PrintName = "Spotlight"

ENT.Model		= ("models/props_wasteland/prison_lamp001c.mdl")
ENT.HealthRing	= {50, 16, 1}
ENT.Power		= 1
ENT.Pay 		= 75
ENT.Cost		= 300
ENT.HP			= 50
ENT.Scraps 		= false
ENT.Save 		= false
ENT.MaxStructs	= 2
	
function ENT:SetOn(_in_)
	self.dt.On = _in_
end

function ENT:GetOn()
	return 	self.dt.On
end

function ENT:SetupDataTables()
	self.BaseClass.SetupDataTables(self)
	self:DTVar("Bool", 0, "On")
end